Send Nodes

Get under the hood of Unreal Engine 5 and you’ll find Blueprints, a no-code solution that allows non-software engineers like me to program actions using nodes. A node is a little window that contains a single step of a process, for example I have a node for when the player presses “E” on the keyboard. I then join this to other nodes that cause actions to happen in response to this button press: in my project pressing E opens or closes doors. This action requires about a dozen nodes, which all together form the Blueprint, so it’s a granular process that gives you very specific control over what’s going to happen on screen.

In addition to my door opening nodes, I have a trapdoor in the Creepy Room that is triggered to open when the player walks over it, and I plan to use nodes to create an irregular clock tick in the main lounge area of my project.

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Framing and Perspective

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Tangling with Twine